- work day/desk crits to finalize designs and make refinements.
homework
- continue detailing all aspects of your screen layouts, making sure you are following complete task scenarios to show the user's click paths
- read "don't make me think", chapters 1 and 2
- start vaguely pondering how you will technically produce your prototype. flash? html/css? pdf?
considerations for visual design refinements
- do your users know where they are in the system? what task they are currently performing?
- are you using spatial/typographic hierarchy to focus the user's attention properly?
- is typography being applied consistently and systematically, in terms of sizes, weights, colors?
- are tools/components/areas of your site named logically and clearly?
- how are you utilizing visual feedback? how do users know they have successfully completed a task (submit info, button click, etc)?
- are you designing properly for the given input device (mouse vs touch)? for example, touch screens cannot utilize rollovers.
No comments:
Post a Comment