- your solutions should be directly fulfilling believable, real needs that engage and excite the audience (exerting influence, creating emotional connection, etc)
- be sure you are connecting the physical with the virtual, augmenting or extending each
- your sketches should be structurally/task based (click this, upload this), and consisting of a series of screens. only indicate basic page elements that are used to interact and complete a task.
- the visualizations of solutions should tell you where you'll need system "components" and in which media they belong.
- put the needs and solutions in a hierarchical list and translate that to visual hierarchy in your online applications
- the components, and hierarchy will help to drive your wireframing, i.e.: bigger areas = more important elements
- while sitemapping/wireframing, consider the structural makeup of the system. for the online interface consider creating: multiple pages, a single page with interchangeable "modules/content buckets", or a mixture of both (most likely the last).
- for the handheld device, simplicity and linear navigation in the interface is important to keep in mind. (problematic with some of last years work, tiny type, too many choices on a screen, not enough visual cues to help the user)
Friday, September 18, 2009
wireframing considerations
some things to help keep your head in the right place:
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