project objectives
- understand what Web 2.0 means
- understand the differences between, and design appropriately for, both static and dynamic content
- design for a specific user group considering ethnography, age, location, etc.
- apply user research to inform both your concept and design
- apply (and expand) your technical and design knowledge from Information Architecture to complex situations
- design at both the component and system level for screen-based communications
- further develop your presentation and critique skills
- integrate linear and non-linear elements into a seamless user experience.
- understand the multiple tools & multiple technologies makeup of interactive design and explore their combination of these technologies
- design screen-based systems that rely on and respond to user input
- understand the separation of design and content that is integral to current multi-authored web content
- demonstrate understanding of user-centered, contextually appropriate navigation structures
- consider both available and hypothetical technologies when concepting, be creative!
- almost ANY individual activity can be the basis for a community, think about it!
- your ideas and the design of your interfaces are the most important aspects of this project
- you will not be expected to program functioning prototypes of this project, static click through demos and timeline-based flash are fully acceptable
- those inclined and interested in deeper technologies like actionscripting and javascript are encouraged to develop those skills and use them for the prototyping of this project
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